5e seems to strongly push everyone to Fireball or Fire based spells to be highly optimized. Assuming we use the 'effectively 10 foot width', Lightning Bolt affects 10ftx100ft 1000 ft 2, or about 40 squares. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd. lightning bolt does the same damage as fireball. Under such conditions, the spell’s damage increases by 1d10.Īt Higher Levels. Lightning Bolt is a spell thats available as of level 3, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks D & D-Spells. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. Lightning bolt was one of those cards that I fell in love with when I first started playing MTG between 4th and 5th edition. Each creature within 5 feet of that point must make a Dexterity saving throw. A bolt of lightning flashes down from the cloud to that point. When you cast the spell, choose a point you can see under the cloud. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud). Material Component: A small vial of acid set into a lead ring.Duration: Concentration, up to 10 minutesĪ storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. If two or more creatures are already touching the storage surface, the spell discharges immediately but the touchÂing creatures and all others in the area take normal damage, as above. The spell creates more than one bolt when you reach higher levels: 2 bolts at 5th level, 3 bolts at 11th level, and 4 bolts at 17th level. The lightning ignites flammable objects in the area that arent being. lightning damage on a failed save, or half as much damage on a successful one. Each creature in the line must make a Dexterity saving throw. Make a ranged spell attack against the target. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. If a creature is already touching the storage surface when the spell is cast, any stored portion of the bolt disÂcharges immediately, with damage calculated as above. A crackling bolt of lightning strikes from your hand towards a target within range. Not sure what, but lightning is too damned cool to be stuck with a little used spell. Maybe a minor stunning or shocking effect. If the surface is touched by any creature before the delay time is up, the stored bolt is discharged automatiÂcally, with the touching creature taking double the stored damage and all other creatures in the blast area taking half damage.Īll victims of both the initial and the stored strikes take half damage on a successful Reflex save. The lightning bolt spell should be better. However, the blast passes or burns through doorways and other portals into areas on the other side of a wall, and wraps around free-standing surfaces such as columns. If the storage surface is an unbroken wall, damage extends in a semicircle from the wall. The bolt sets fire to combustibles and damages objects, just as a normal lightning bolt. When released, the stored bolt deals damage to all creatures within a 60-foot-radius spread centered on the point where the bolt struck. The initial strike does damage to all creatures within its area, as a lightning bolt spell. If all damage is allocated to the initial strike, no energy is stored if all damage is allocated to be stored, the bolt appears to miss any targets in its path and strike the stone or metal surface harmlessly. When casting, in addition to selecting the path of the bolt, you decide how many dice to allocate to the initial lightning strike, how many to send into the storage surface, and how long (to a maximum of 5 rounds) before the stored lightning discharges. You can choose whether the bolt is cast all at once or partially stored in a 5-foot-square metal or stone surface within range. This more powerful variation of lightning bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to each creature within its area. Those that manage to avoid the bolt's path have only a moment to savor their apparent good fortune, however, as the stored bolt explodes from the wall it struck just a moment before. A bolt of lightning slams through the mass of foes spread out before you. Speaking of advantage against creatures wearing metal armor, the new hybrid elemental made out of lightning energy helpfully called a lighning elemental carries that benefit on each of its melee attacks, like a living, flying shocking grasp spell.
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